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杉泽丶

1楼03-11 发布于福建

更新前瞻:建造者基地2:进攻,防守和建设者!

这里是杉泽,老规矩,先放机翻文稿


你好冲突者,

我是斯图尔特,你友好的邻居部落冲突游戏负责人。赫尔辛基天气寒冷,但Builder base 2.0的开发正在升温!自上一篇博文以来,我们一直在研究“更英勇的部队”概念,它变得越来越有趣。今天,我想和大家谈谈我们正在为此更新所做的其他一些更改。


平衡攻防

在当前建造者基地中,我们喜欢对战的一点是,良好的防守与良好的进攻同样重要。但是,我们之前讨论的对战存在一些问题,因此它们在构建器基础 2.0 中被删除。与 2 名玩家同时攻击的对战不同,我们转向了更类似于家乡村庄的多人攻击。


当你去进攻时,你会在类似的奖杯范围内与对手匹配,没有下一个,所以你必须在飞行中找出一个策略来击败这个基地,以避免失去奖杯。正如建筑大师所说:“不许偷窃——这很粗鲁!相反,您在攻击中获得的每一颗星星都会获得一些建造者金币。


“炼器丹药呢?”我听到你问。好吧,你从你的防御中挣来的。对于您所做的每一次攻击,您都会获得防御,无论您攻击多少,这些防御都将保持平衡。即使您在线,也会发生防御。在防御中,你的对手无法从你的基地赢得的每一颗星星都会得到奖励。例如,如果你的对手获得 2 颗星,您将获得 1 颗星的奖励。我们希望不要像在家乡村那样被烦恼,而是在建造者基地中你会感到兴奋,因为你的防守得好会得到奖励。


我们喜欢这个机制,攻击得好会给你建造者金币来建立更强的防御,防守得好会给你建造者药剂来建立更强的进攻。我们认为这将鼓励玩家非常关心等式的两边,而没有对战的随机性。


联赛也正在建造者基地中添加。你的联赛越高,每个攻防之星奖励你的就越多。还有星星奖励,每联赛可获得建造者金币和建造者药剂的数量。获得星星奖励的星星数量取决于联赛,联赛越高,每天需要的星星数量就越多。对于大多数玩家来说,获得每日星星奖励可能是最大的资源,但您可以自由地进行更多攻击(吸引更多防御),并在此时之后继续获得奖励。


平衡构建器

由于在如何赚取资源方面具有更大的灵活性,我们希望让使用资源变得更加容易。现在,当您到达建造者大厅 6 时,您将解锁 O.T.T.O 作为建造者基地的永久第二建造者。但是那些努力解锁O.T.T.O,以便将建筑大师送到家乡村庄的玩家呢?我们不会把它拿走,对吧?


是的,但也不是。我们希望主建造者留在建造者基地,以便BH6及以上的玩家有两个建造者可以继续升级。相反,我们将更新建造者大厅 9 的任务,以解锁家乡村庄的永久第 6 个建造者。这将是另一个机器人建造者,建筑大师决定建造并派往家乡村帮助他们。他试图将这个机器人伪装成一个普通的建造者,但是,好吧,你可以自己判断他有多成功。


目前在建造者基地的2个建造者或家乡村庄的6个建造者之间进行选择的系统使我们很难平衡两个村庄的升级体验。我们认为,永久分配建造者的这个系统将使事情变得更简单、更好。


解锁第 6 个建造者的任务将略有不同。我们将使它们更加通用和灵活。我们不喜欢每个人都首先最大化大炮车和超级特斯拉。我们仍在决定新任务的确切细节,但它们的难度相似,您在当前任务上所做的任何工作仍将延续。


希望这篇文章已经回答了你关于攻击系统、奖励和建筑将如何随着 Builder 基础 2.0 而变化的问题。下次我们将更多地讨论我们正在进行的一些更改,这些更改将使获得三倍的结果相当中等!

交锋!

斯图尔特+团队其他成员!

附英语原文

Howdy Clashers,

I’m Stuart, your friendly neighborhood Clash of Clans Game Lead. It’s a cold day here in Helsinki but Builder base 2.0 development is heating up! Since the last blogpost we’ve kept working on the “More Heroic Troops” concept and it’s getting more and more fun. Today I want to talk to you about some of the other changes we’re working on for this update.

Balancing Attacking and Defending
One of the things we like about Versus Battles in the current Builder base is that a good defense is as important as a good offense. However there’s some problems with Versus Battles we discussed earlier so they are being removed in Builder base 2.0. Instead of Versus Battles where 2 players attack each other simultaneously we are moving to something more similar to multiplayer attacks in the Home Village.

When you go to attack you’ll be matched against a rival in a similar trophy range, there’s no nexting so you’ll have to figure out a strategy on the fly to beat this base to avoid losing trophies. As the Master Builder says “No stealing - that’s RUDE!” Instead for every Star you earn in your attack you’ll earn some Builder Gold.

“What about Builder Elixir?” I hear you ask. Well you earn that from your defenses. For every attack you do, you will receive a defense, these will stay balanced no matter how much you attack. Defenses can happen even when you’re online. In a defense you are rewarded for every Star your opponent doesn’t manage to win from your base. For example if your opponent gets 2 Stars you’ll get rewarded for 1 Star. We hope instead of being annoyed to take a defense like in the Home Village, that in Builder base you’ll feel excited because you are rewarded for defending well.

We like this mechanic where attacking well gives you Builder Gold to build a stronger defense and defending well gives you Builder Elixir to build a stronger offense. We think this will encourage players to care a lot about both sides of the equation, without as much of the randomness of Versus Battles.

Leagues are also being added in Builder base. The higher your League, the more each offense and defense Star will reward you. There’ll also be a Star Bonus which gives you a per-League amount of both Builder Gold and Builder Elixir. The number of Stars to get the Star Bonus depends on the League, higher Leagues will require a higher number of Stars a day. Getting this daily Star Bonus will probably be the biggest chunk of resources for most players, but you are free to do more attacks (attracting more defenses) and continue earning rewards past this point.

Balancing Builders
With the greater flexibility in how you can earn resources we wanted to make it a bit easier to spend them. Now you will unlock O.T.T.O as a permanent second builder for the Builder base when you reach Builder Hall 6. But what about all those players who worked hard to unlock O.T.T.O so they could send the Master Builder over to the Home Village? We wouldn’t take that away would we?

Yes but also NO. We want the Master Builder to stay in the Builder base so players at BH6 and up have two builders available to keep working on upgrades. Instead we are going to update the quests at Builder Hall 9 to unlock a permanent 6th builder for the Home Village. This is gonna be another robot builder, who the Master Builder decides to build and sends over to the Home Village to help them out. He’s tried to disguise this robot as a normal Builder but, well, you can judge for yourself how well he’s succeeded


The current system of choosing between 2 builders in the Builder base or 6 in the Home Village makes it difficult for us to balance the upgrade experience in both Villages. We think this system where the builders are permanently assigned will make things simpler and better.

The quests to unlock the 6th builder will change slightly from what they are. We are going to make them more general and flexible. We don’t like that everyone ends up maxing Cannon Carts and the Mega Tesla first. We’re still deciding on the exact details of the new quests but they will be of similar difficulty and any work you’ve done on the current quests will still carry over.

Hopefully this post has answered a bunch of your questions on how the attack system, rewards and building will change with Builder base 2.0. Next time we’ll talk more about some changes we’re mak ing that are going to make getting a triple a pretty mid result!

Clash On!
Stuart + the rest of the team!



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